Texture bug

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Texture bug

Abdo
Hello here, I am very amazed by your work but I have been having a problem with the models. When I import a model in 3ds max or blender, the model's texture looks perfect in viewport but the problem is that when I unwrap it, the wrapping is all messed up. Than when I try to fix the unwrapping it just doesn't became as perfect as it was before the unwrapping. Here is a few examples:


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Re: Texture bug

loriscangini
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I can say that the Naruto ones aren't messed up, the "problem" is that the eyes uses a different texture, so they must have different UV maps from the rest of the model.
Regarding Samehada, I don't know, are you sure that they aren't correct?
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Re: Texture bug

Abdo
For samehada, if you take the picture's url and look at the full picture on a different tab, you will see that the uv mapping is misplaced. It looks good in viewport but the uvmap is messed up. regarding the naruto one, i know that it uses different textures but the problem is that if you even just select the eyes, the uv map is messed up. So i am not really sure...
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Re: Texture bug

loriscangini
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If I remember correctly, the problem with samehada is that the correct maps aren't extracted properly, I had to edit the UV maps manually.
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Re: Texture bug

Abdo
So i am guessing there is no way to make it perfect, is there?
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Re: Texture bug

loriscangini
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You have to edit the UV maps
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