Hey its been a while. So I've managed to start extracting models from WWE games. I'll be sharing them here, I only have one problem... well two actually, when I extract the models, the weights on the bones are all messed up and I dunno how to fix them. The other is, I can convert them to xnalara and they show up ok like this
but if I export them to obj or fbx they look like this.
It can be that, for some reason, some of the materials are transparent, but when exporting to XNALara this thing is ignored and it'll show ok.
Try to pass me a .obj, I can try to do something!
Regarding the other problem, I don't know, it must be a problem related to the extraction or the importing process.
I have WWE 2K15 for PC, do you know if it's possible to rip something from it?
I have 2k15 and 2011 3dsMax, so I will be extracting from there too, only problem is, WWE13, 2K14 and 2K15 use a similar type of uvmapping that Ken's Rage does, and even though you explained to me what to do, I still cant get it right.
Send me that new script if you can, I'd like to look at it.